attacking to side or rear can trigger it? Or do you always have to be in stealth first? Edit: Dicewrangler mentioned that rogues can inflict sneak attack in the "flanking" scenario mentioned, which I assume occurs regardless of stealth? Originally posted by Ninth Hour:Does facing at least affect Sneak attack- i.e. It feels unexpected and unique in the turn based RPG genre and I'm guessing that later maps will continue to lean into the challenges posed by verticality? I hadn't even realized until after the mission was over that you could have shot the stalactites and caused them to inflict AOE damage below.Īn interesting side effect of implementing such mechanics is that, at times, this felt like a platforming game. I also like how the environment can be used- shoving monsters off ledges, pushing rocks onto enemies below. Requiring your party to parkour up and down ledges gives strength and Athletic skill out of combat relevance. On another note, I do like how combat and movement in three dimensions is represented. But it would make sense if the devs wanted to hew closely to RAW.ĭoes facing at least affect Sneak attack- i.e. I was just surprised and a bit disappointed that no such rules were implemented, since facing and flanking bonuses are not unusual in similar turn based combat games.
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